Replacing default particles with layers using the Layer Map (Pro only)By default, the Cannon, Grid, Layer Exploder, and Particle Exploder create dot particles. To replace the dots with a layer in the composition, use the Layer Map. For example, if you use a movie of a single bird flapping wings as a particle source layer, After Effects replaces all dots with an instance of the bird movie, creating a flock of birds. A particle source layer can be a still image, a solid, or a nested After Effects composition. A multiframe layer is any layer with a source that varies over time, such as a movie or a composition. When you map new particles to a multiframe layer, use the Time Offset Type control to specify how you want to use the layer's frames. For example, use Absolute to map an unchanging image onto a particle, or use Relative to map an animating sequence of frames onto a particle. You can randomize both Absolute and Relative across particles. Note: When you choose a layer for Layer Map, Particle Playground ignores any property or keyframe changes that you made to that layer within that composition. Instead, it uses the layer in its original state. To keep transformations, effects, masks, rasterization options, or keyframe changes for a layer when you use it as a particle source, precompose the layer. |